Audio Presentation with Accompanying Image

Use Case

You have content you would like to provide to the user to enrich the presentation or experience of the main content. It could be something to experience before the user chooses to start interacting with the main content and/or something additional to consider while interacting with the main content. You might want to have an image available while an audio-only Canvas is playing or, conversely, audio available while a user is navigating an image-only Manifest.

Implementation notes

Across a Manifest and its properties, you may use more than one accompanyingCanvas, allowing you to have an authentic accompanyingCanvas for each appropriate resource (Collection, Manifest, Canvas, and Range).

The target of the Annotation of an accompanyingCanvas should have as its value the id of the accompanyingCanvas, not the id of the resource that has the accompanyingCanvas.

Always keep in mind the wide latitude given conforming clients: It is up to the client whether and in what sort of UI to display content you place in a accompanyingCanvas property. Don’t use this property for content that must be displayed. On the other hand, placing content in a accompanyingCanvas does tell a client that the content, if displayed, should be displayed at the same time as the resource to which it is attached.

Restrictions

Each instance of accompanyingCanvas may only contain one Canvas, and as such may specifically not contain an additional accompanyingCanvas or a placeholderCanvas.

Example

In the example, the main Canvas contains audio of a performance of Gustav Mahler’s Symphony No. 3 and the accompanyingCanvas contains an image of a page from the score.

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