Use Case
You want to create a digital assignment by providing students with a IIIF image resource to analyze in a fixed amount of time, a timer to show students how long they have, and text instructions for how to complete the assignment. You want to keep everything in one IIIF viewer.
Implementation Notes
This recipe pulls together techniques and structures described in other recipes, and adds new elements. In other recipes, this cookbook shows how to place multiple resources on a single Canvas and how to work with a resource with different dimensions than its Canvas. Here, the aim is to mix AV and image IIIF resources, restrict Annotations’ visibility by time ranges, and resize and position an AV resource on a Canvas.
Likewise, while other recipes have discussed simple textual annotations, this recipe uses a painting
motivation for its textual annotations (rather than commenting
as the linked recipe does) to include the text directly and visibly on the Canvas.
A Canvas containing a duration
property has a notional timeline that can be used to target resources to a time point or range of the Canvas. If a resource’s target
value includes a t
parameter, the resource can be expected to be shown during only and all of that span of time on the timeline. The order in which resources appear on the Canvas is governed by the t
parameter of the target
when specified; they can be entered in the Manifest in any order. (See “Restrictions” below for caveats and see the Presentation specification for more detail about time and IIIF resources, including [the duration
property][https://iiif.io/api/presentation/3.0/#duration].)
The t
parameter of the target
value can also serve to trim an AV resource to be displayed for something other than its whole duration. An AV resource can thus have a target
that governs its placement on the Canvas, its dimensions relative to the Canvas, its appearance duration, and the amount of its total running time that is used. An AV resource can also take a timeMode
property that governs its rendering in conjunction with the t
parameter of its target
and the duration
property of a Canvas.
Restrictions
When using timing for showing and hiding resources on a Canvas, a high degree of precision is not likely to be achieved for all people viewing the Canvas. Resources may load slowly for many reasons, including image server issues, network traffic, or browser and client customizations. Except in a very predictable environment, timing should be considered approximate. As well, people interacting with a multimedia Canvas may have greater or lesser control over the Canvas timeline. Consequently, creators cannot assume rigid implementation of timeline manipulation restrictions, even implied ones as in this recipe.
Example
In this example, a still image, a video, and plaintext annotations are combined on a single Canvas to simulate a classroom assignment designed to introduce students to image study and notetaking in a compressed period of time. Note that this example contains material pedagogical design flaws and is not to be used as is for a classroom assignment.
The simultaneously visible resources are listed in the Manifest from the foreground to the background. The timer video comes first in the Manifest, as the only currently capable viewer places resources on the Canvas so that the first resource is the most foregrounded.
A person using a viewer that supports this recipe is presented first with the instruction to “Press Play”, added using a time-bound plaintext annotation. After pressing play, additional instructions appear, also created using a time-bound plaintext annotation. When the time elapses on this annotation, the person is presented with a clock video overlaid on top of a still image. In the hypothetical assignment, a student would follow the instructions and take notes on the still image while the clock counts up the time allotted. After 30 seconds passes, the still image and clock video disappear, replaced by text instructions to close the browser. These final instructions stay visible for approximately 2-1/2 minutes to avoid an immediate return to the initial instructions.
Related Recipes
- Image and Canvas with Differing Dimensions for relative dimensioning of a resource and a Canvas
- Table of Contents for Multiple A/V Files on a Single Canvas for time ranges in
target
s - Simplest Annotation for a basic textual annotation
- Composition from Multiple Images for using multiple IIIF resources on a single Canvas